Development Blog #8 – Watch Dogs 2 ScriptHook Release

Over the past few months we’ve been hard at work planning, developing and testing the first ever Ubisoft-Approved Watch Dogs 2 Modification. And all the time and effort we have spent finally paid off, because:

We at Nomad Group are excited to announce the first release of our Watch Dogs 2 ScriptHook!


The ScriptHook comes with a Trainer with the following features:

  • Player: God, Ammo, Noclip, Weapons, Wanted, Clothes, Teleport, Camera
  • Vehicle: Spawn, Spider Tank, Repair
  • Inventory: Give items, drone & toycar management
  • Environment: Time, Time Scale, Weather, World Spawner, Media Broadcasts, Clone Entities
  • and much more yet to come!

Download & Installation

The Installation process of WD2SH is dead-simple:

  1. Download HERE
  2. Install
  3. Done, start the Game

Find out more here about the installion process and if you run into an EAC issue, check out a workaround here.

From modders, for modders

As we have already described in our previous Dev Blog, users can extended the game with custom scripts. We’ve already started setting up a Wiki in an effort to document every available scripting function in the game – next to our custom ones – over at As there are loads and loads of functions available, the wiki is nowhere near complete yet, so if you know something that’s not documented yet or find something to improve, please let us know! Read more about Contributing here.

Quick overview to get modders started

Official Ubisoft support

Again, HUGE thanks to Ubisoft for the cooperation and allowing us to work on projects like this without having to worry about legal uncertainty. Without their open-minded support this mod would not exist. We can’t stress enough how grateful we are to be able to take part in this once-in-a-lifetime opportunity.

Thank you.

Another big thanks goes out to our Early Access testers who gave lots of feedback and ideas around bugs and features. Without them we wouldn’t have been able to test the mod on a wide range of hardware combinations, ensuring that everything will run as smooth as possible on launch. However, as with every piece of software, there are always bugs and issues that haven’t been caught before release, so if you find something you think isn’t quite right – let us know and we’ll have a look!

However, all that doesn’t mean we’re done here. There are still some things to iron out, bugs to squash and lots fun ideas we want to implement. We will continue to offer support and push out new updates for Watch Dogs 2 ScriptHook throughout the coming months.

Happy Hacking everyone!
– NOMAD Group

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